Most tools treat tasks like a grocery list. IndieCraft treats them like what they are: steps toward something bigger.
Enterprise tools weren't built for you. They were built for 500-person orgs with dedicated project managers.
Buried in burndown charts, velocity metrics, and reports nobody reads.
Stand-ups, sprint planning, retrospectives - process for the sake of process.
Monthly fees that grow with your team. Your data held hostage.
Built for cross-functional visibility, not shipping games.
One core idea: Goals drive tasks, not the other way around.
Start with what you're trying to accomplish. A milestone. A feature. A deliverable. Give it a target date. That's your goal.
Break it down. Art assets, code features, audio, documentation - each task links to the goal it serves. Nothing floats in limbo.
When you organize around goals, sprints happen organically - clusters of tasks that ship together because they belong together.
Everything you need. Nothing you don't.
The big picture with target dates and visual progress tracking.
Organized by what matters: Art, Code, Audio, Design, Docs, Marketing.
Milestones and deliverables on a timeline. Export to ICS.
Let your team suggest assets and features without derailing focus.
Quick notes, announcements, reminders - no meeting required.
Everyone sees the same state, always. No refresh needed.
Know what's blocked and why. See the critical path.
Light and dark modes. Make it yours.
Your data lives in your own Supabase instance. Set up takes five minutes. The app walks you through it.
Get started in four steps.
IndieCraft is free and open source. Donations help keep it that way - funding development, new features, and keeping the project alive for indie teams everywhere.
Every contribution makes a difference. Thank you. 🙏